Nothing much to do here for now, talk to enchanter to receive task of finding 4 magic lilly bulbs hidden out in world (and he gives you first bulb as freebie), these bulbs are essentially your mana potions (they fill mana from 0% to 100% at cost of one bulb), usable at time when your manapool runs dry just before it starts to regenerate on itself. After getting to little island and fighting skirmish againts one ranged and one melee goblin, its time to step into portal and finally reach Haven. Handy use of this spell is that orb stays where you place it so on next part step on switch, cast actus and step out (moving torch onto spell)įinal spell you receive is called, area type spell, for now it comes with ice and allows you to create frozen road that allows you move above water (you will drown without icy road or bridge beneath you when crossing watery areas). Next spell on list is (usable as ranged type, but for now its just glowing orb front of you) offensive spell that comes as fire type on default, use this to light torch near the door. After the windy path its time to face first ranged type enemy, just move bit sideways ot get in melee range and its all good, or you can block attacks with shield spell. this comes as earth based spell, as default spell it forms shield that blocks wind and projectiles. First spell you receive is called, for now this spell is your only air type spell and its melee attack (immedi spells are melee type), use this spell to clear blockade on path and then cast it to switch (star shaped item on pole), next comes combat introduction (immedi is one of two offensive type spells you receive).įor next part you receive, self oriented spell. Nothing much to do for now, just talk to mentor get direction and start heading to Haven, the path is straightforward route to your own spellbook.
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